Allgemein" . Linky:http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Gravity. Thanks for reading this and keep on the good work HAPPY HOLIDAYS. Which is to say 1000 Kg of ore will produce 10 Kg of ingots. now we just need a way to navigate the massive void. Great to see that this game is consistently getting meaningful additions. Published by XxMave006xX (mod ID: 600184) Description. Maybe we could get some more options in Space Master like: -choosing if only one ore a hole field + choosing the amount of asteroids -amount of ore . I'm guessing that this is something to do with clustering. For instance in the infinite world you have to go 10km sometimes just to find ice. Diese Seite wurde zuletzt am 29. Achievements. How do you figure? Dedicated Server, No Asteroids . Login Register. I want to continue exploring and mining from that world. empty planets fits perfectly in this world. they only use a 1/4 or max 1/3 of the box . Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships. Those should be realistically removed, or at least increased to match the world size.Later, it'd be nice if everything with (asteroids, ships/stations, and even players) generated a proportionally strong & large spherical gravity field, focused around the center of mass. Marek Rosa -- Need To Create! The Asteroid Field, also known as the Asteroids, is a biome added by the Spirit Mod which generates upon world creation in the Space layer. The frequency, size, and speed of meteor showers can be changed in the World Settings. Your game is turning out to be so cool, interesting, fun, and exciting...I have always dreamt of playing a game where a player can design, build, explore, and interact with spacy sci-fi technology...you guys are making that dream a reality and I love you for it! right now all i do is build on my asteroid as it is. However, there should be limits. Nice take on procedurally generated worlds - reminds me of how the old Elite game did it.I guess tricky part is making damage to procedurally generated asteroid persistent, but probably takes less memory to hold that info than full 'roid.Well played Sir. They don’t depend on any player and they run without render and visual/audio effects. In resulting world everything was jittering, landing gear would explode from overloading, connectors suddenly disconnect and NPC ships disappearing at random. I started a "crashed red ship" survival game, and promptly began fixing up the remains of the hull. AquaNox 2: Revelation Arcanum: Of Steamworks and Magick Obscura C&C Red Alert 3 Counter-Strike Counter-Strike : Source. Planets without gravity would make me throw up. Wechseln zu: Navigation, ... ProceduralDensity Dies zu ändern, wirkt sich darauf aus, wie dicht beieinander gesäte Asteroiden laichen. It generates above one of the Oceans, and is composed of many Asteroids that vary in size depending on the world size.. :D~ REALLY!? On top of that, all these asteroids are fully destructible and don’t consume RAM/memory. Well its a game after all. This thread is archived. Become part of a great team that has nothing less as its goal than to be the world's best game server provider. Planets can be what we decide it to be. taking off and landing on one could be as simple/easy as that. New comments cannot be posted and votes cannot be cast. id like to see asteroids large enough to have some gravity. To be honest a warp drive may sound outlandish but look at how much tech Star Trek predicted (in a way). when he will appear and some enemies or aliens? Well done. This game is the best I've played since Minecraft and Kerbal Space Program (which is very different). Space Engineers was developed and published by the indie video game developer Keen Software House based in the Czech Republic. In the game options, the frequency and severity of meteor showers can be set: Safe: Meteors will never spawn. 1 Defenses 2 … Space is freaking huge. But I do digress. ;-). Which would mean, you'd go through a lot of empty space just to find a planet. I'd rather build heavy armor out of my metals. Thanks to the devs for making a great game!http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Space Engineers as a whole can be quite a handful to deal with, especially when first starting, so here are some pointers to help with finding Cobalt Ore. Space Engineers Finding Cobalt Ore. Cobalt Ore is found in asteroids, beneath the surface of both planets and moons. Subscribe to install 23. hide. I'll second the person who mentioned concrete. Oxygen, plants, dirt ,and food THEN and only then will Space Engineers will be the best game in the world. I was lucky enough to find a deep space exploration vessel, altho it was running on battery power i was able to get it up and running relatively quickly and now am scouring the galaxy for a safe haven.. Sure reminds me of BSG or exploring the rim in B5 :D. Looks awesome, but is there any word on whether there will be working hydraulics implemented anytime? Awesome Inc. theme. Posts: 38 Joined: 04 Feb 2017 Location: Orlando, FL. I have been playing for a while now and the static universe is kind of boring, but thats just my opinion. Space Engineers. Asteroids can both be either be procedurally generated or predefined in any world. Javrixx Trainee Engineer. I hope The development on optimization will be very much a priority on space engineers in the comeing months. Also they don't have to move as fast as they do in reality (or not move at all like everything else). You could have defenses and stations that orbit. Its core feature is volumetricity of the environment. Last I read a couple years ago, we were making more progress in teleporters than warp drive. I agree with the idea of warp drive. ), AI, the ability to actually build thrusters and reactors like design the inside. well, one could make a unreasonably big asteroid. Yes you can! "If you decide to use your ship to travel from one side of the game world to the opposite, and you will fly on maximum speed (115 m/s), it will take you 552 years (checking calculation: 2 x 6.6 AU / 115 m/s). Hunger, thrist, sleep, air pressure, electrical wiring (See "industrial craft" minecraft for small example), Taking off space suit.Exploration was one of the more difficult steps. Seriously, every week I look forward to Thursday for the new SE update. Want to land on a planet? Hey everyone! Very nice information, keep the awesome flowing... YAY. Keep up the good work. you dont have to make everything exact. What if they were much smaller like our moon or even smaller? Normal: Meteors will occasionally spawn in small numbers. Add planets and the game will be the best of its kind!! I understand this is a daunting task (large planets with actual atmospheres and characteristics) and even in many cases a ship is able to enter the atmosphere and near the surface within seconds in a game setting. And because the devs are czech...Dobrá práce hoši. OMG Marek i was waiting this for times, Best update ever seen, really nice work here ! Juli 2020 um 13:15 Uhr bearbeitet. Its ok to add interface and thing that gives the game another But very much stuff will come from the community. Until now, Space Engineers supported only asteroids that were fully loaded during the loading phase and then kept as voxels and triangles in memory. The only things I'm missing now is a navigation controller/map, a drive that can travel much faster than 115m/s (FTL/Hyperdrive) and some enemies/aliens whatever.But you did great work the last several months and I think you'll do the same in future. This is what I call a Christmas gift. Space Engineers … Left 4 Dead Left 4 Dead 2 Star Wars : Battlefront StarCraft : Brood War Yu-Gi-Oh! Someone on Reddit wrote a tutorial. Depending on dynamic objects density, cluster size can increase its size without limits. Funny, but the dense asteroid fields from say Star Wars if that's what you're looking for are not really something you'd see. Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Today we released three large features and we want to tell you more about how they work and how we implemented them. ", Simply amazing. I think it could be a cool idea... a big undertaking, but cool. By the time I noticed, it was 500m away and accelerating … Was … An Asteroid is a natural mass of stone in the Space Engineer's environment. Welt Optionen und Einstellungen für Space Engineers. Travel between planets would be a reason to have some kind of on board computer that could calculate a course to intercept the planet and get you there as an automated system and put you into orbit (think Star Trek). share. You could add larger engines and rockets, landers, capsules and other things for landing on and taking off from planets. Asteroid Eater_1.0 for Space Engineers. You should only be able to warp between two set points, and you couldn't warp to an unknown point. Like a railway. Asteroid Belt Generator? Merry christmas to the keen software developers, wasnt expecting to see anything this thursday. Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. Love the update, but I thought this might be an issue worth addressing. Is it possible to convert existing world to procedural and exploration? 3 comments. Thank you very much!! The future is looking better and better.With the improved LOD, and multiple levels of detail, could it finally be possible through MOD'ing or with options to increase the viewing distance of asteroids in your area to beyond the 8 Km limit? The harder one was to change the integration between Space Engineers and Havok (so Havok can keep using 32-bit floating point numbers). :) I also like the idea of pirates/NPC stuff to defend against or find. MMM those worlds are very hard for surviving. Messages: 4. Thank you Keen! Also the main reason I wrote this is because of the new asteroids.I find that they are incredible sparse of resources. I signed up … But does not support more enteties on a server more than 400 atm.If they figured away to cluster ships better than haveing each block count on the total performace i would be super happy! Active AI would be cool too. More speed please! 1ST u need to find a uranium and then gold and cobalt and platinum. Can't wait to see continued additions. I know what I'll be doing for hours tonight. When creating a world the World Generator option sets the amount of asteroids that mostly fit into two categories, infinite and limited. Hello, SE forums. I think it would be cool to see some close asteroids like 100-500 m apart. Reply. They have no gravitational field of their own, so Artificial Gravity such as Spherical Gravity Generator Will function. I really do. I like that we now can set the box to 2000m but non of the spawned asteroid really got that large. 2 days ago . I love your christmas gift. And fitting more children in the sandbox that has many toys and make it possible still if it's still crowded- i think that would be the best thing the community can hope for. Just as a suggestion, not sure if it's already implemented, but the ships could have damaged states. also the ability to place asteriod voxels out of stone/ore, I would love to see the following things added to the game: planets, water, food, AI, and the ability to place asteriod voxels out of stone and ore, Awesome update. Look up the process of making cement, and you will find that it requires carbon dioxide to set. I did a low grav asteroid base once and accidentally let my miner run out of power undocked. They're teleported light, but warp still requires a theoretical material they've not figured out how to make, so yeah :p. If you add planets even more gamers would buy that game!! Their motion could be slower than in reality too. level 2. Ranked 2,018 of 47,212 with 29 (1 today) downloads. Board index; Forum; Off-topic Discussions; Asteroid Belt Generator? When going max speed with a large ship.. if you have small ships attached to it via connectors.. as you travel through space there is a jolt that happens every now and then.. this results on the small ships disconnecting from the connectors.I just spent 40 minutes trying to catch small ships that were drifting off from my carrier ship.. while my carrier ship was going max speed.. and the small ships were going max speed.IT WAS SCARY.But yeah.. 40 minutes in one direction while collecting my small ships again.. just quite amazing.Landing Feet stay connected during this jolt that happens, connectors disconnect.It must be in relation sectors perhaps? (Warnung: Werte, die außerhalb des von der Spiel-Benutzeroberfläche erlaubten Bereichs liegen, werden nicht getestet und sind offiziell nicht unterstützt. I like the idea of warp drives being limited to known points and distance.What if ships themselves could only warp short distances to craftable warp portals. Congrats! :), I have been a massive fan of the space engine game from its very release and this is one of the updates I had been hoping would be published eventually and I have to say it is one of the better christmas gifts one can hope to get from a game, cheers and well done guys and gals. A planet is kind of a giant asteroid that was big and complex enough to create itself based on the physics of this place and space. Again great work here, it just has me excited. Merry Christmas guys, thanks for the awesome gifts you deliver on a weekly basis and thank you for working over Christmas to give us this exceptionally superb gift! Super dense stuff. open positions @ Nitrado. 1: Just build game stabillity anything you can2: contact creattors designers om the community workshop- and try to integrate some of their designs. That would be cool. They are game instances intended for long time multiplayer games. Very very nice explaination and fantastic changes. Cheers. Thu Apr 06, 2017 10:29 pm. Left unchecked, meteors will do a pretty good job of knocking chunks off of things if one does not prepare well enough for them. We take a look at another crazy creation by Wizard, this one can eat full asteroids. such as in a thruster you would add exhausts, power converters, engines, and outside armor. it would be cool to have more than just a starbase. Upload. All in all, it isn't a suitable material for use in space. That's great to hear! Common cluster size should be 50-100km. The game also have spherical gravity already that could be used for them and it could override any gravity fields that enter it for simplicity. Ultimate space simulation software. The game is going great, now we just need those npc's, so many of my friends want to have actual npc's on npc ships, and I would add too the capturing part. today i will be showing you some of my designs for asteroid stealth ships as always if you enjoyed like and sub then you got real speed, gravity, physics, etc. It has a shiny yellowish appearance. I want to burn up that stone and smoke it as fuel from my thrusters. Gold Ore can be processed in a Refinery to produce Gold Ingots at a 1% ratio. They are game instances intended for long time multiplayer games. report. Making piston operated equipment is great but I want my mech suit :D. Flying around for an hour and couldn't find any ships.. Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. I've seen some disappear at distances from 15 Km's to 20 Km's. Diese Seite wurde bisher 2.031 mal abgerufen. I find that the LOD is a bit... unsmooth I can easily see the lines where it adds more detail and less detail. I cant wait to see whats more to come in the future of this exciting and opportunistic game! … Thanks for reading this! Fernschiffssteuerung - Steuer Schiffe, ohne im Inneren des Schiffs-Cockpit (Drohnen) Remote-Revolversteuerung - Steuer Türmchen direkt 3D-Druck - Export (STRG + ALT + E) und 3D-Drucken der Kreationen, die du im Spiel zu entwerfen (Space Engineers 3DPrint Dienst) Modding API - bringt viele neue Möglichkeiten, Modder und ermöglicht es ihnen, um das Spiel durch das … I would love to see the following things added to the game: planets, oxygen, food, water(? I have cargo ships turned off and am playing the second highest world size with medium density. 2. I found the Space Engineer Toolkit. . Implemented as a voxel-based sandbox game set in an asteroid field in space, built on their own game engine, VRAGE 2. derunkreative; Aug 16th 2019; Thread is marked as Resolved. The whole system being in motion would be really neat. And not to metion micrometeroids what would bunch that concrete full of holes if there was any way to make buildings out of it.Now shields would be interesting tech. Lone Survivor Start on the same fully-equipped platform as Easy Start 1, but without ships. Space Tourist . Very nice Christmas gift. COOL!A very big world allows room to design.Does the switch to all 64 bit mean that Space Engineers no longer runs on 32 bit OS'es? We solved it by clustering the game world into independent clusters of objects (minimal cluster size is 20km). I remembered that there was some sort of asteroid belt generator somewhere on here, but I can't find it. And they are awesome!! It doesn't have to be real, just enough to add something new to the game. We want to start exploring, but don't want to loose all the previous progress. 100% Upvoted. Planets are unreasonable because the world is only 6.6AU, as stated in the post, that is only slightly larger than the distance between the Sun and Jupiter so the game world isn't even as big as our solar system and most of our solar system is empty space as the planets have cleared everything out of their path.If you had planets you would be very unlikely to find them and, if you did find one, you would very quickly lose track of it and never see it again as it would be travelling much faster than your pathetic (in relation to a planet) 115m/s max speed...not to mention the complexity of space travel and the gravitational forces that planets impart on objects in space.To leave Earth's orbit and enter the Sun's orbit you have to be travelling 11,200m/s, large objects would impart gravitational force on you and you would no longer be able to point and shoot to get anywhere without calculating where the object will be by the time you reach it because static planets with no gravity would just be silly.If you want to understand why planets would screw everything up download and play a game called Orbiter, it's a free space flight simulator. With new large distances you could have bases hundreds of thousands of kilometers away from each other. derunkreative. I think it would also be interesting to have rouge ships of enemy factions attack your base or each other. Very cool, great work! I would like to play mashup of Kerbal space program with Space Engineers :)Seems KSP has better fly physics with planets etc.and Enginner is better for building and crafting, You could give planets gravity, just weak gravity. The "Load World" option lets you choose between starting a new world generated from a scenario or loading a previously saved world.This option can be found in your webinterface under the "Settings > General" tab. Thanks for replying to my message.Also, I ran a test this morning, and it does look like the LOD change has improved the distance of when asteroids pop in and out of viewing.Asteroids that are on existing maps without the Exploration feature active still disappear at about 8 Km's.The new generated asteroids in Exploration mode disappear at variable distances, depending on the size. The sun could also just have gravity and do damage to everything that gets to close. StarMade pulled off planets. Nice! Sie können das Spielerlebnis und die Leistung des Spiels ernsthaft beeinträchtigen. The sensor is a powered block that is able to detect the movement of players, objects, Asteroids, Ships, and other entities. share. there is a mod called the concrete block mod. Armageddon: Meteors fall continuously, with "unrealistic" frequency. but why not just make a "lightspeed drive" therefor it will only take like 50 minutes.... Definitely one of the best games ever, add some AI pirates, traders, fleets, miners and stations and it will be THE best game ever. Welcome To The Dream Assembly, Where We Play Games, Create Artwork, Vlog, Build And Overall Have A Good Time! You guys are absolutely amazing! Space Engineers: Super-large worlds, Procedural as... Space Engineers: Exploration & Call for “player cr... Until now, Space Engineers and its physics engine (Havok) were using single-precision 32-bit floating point numbers. It is a semi-porous material with terrible tensile strength. Speed limit is based on current limitations in the game rendering and physics wise, they have stated it will change as the game can handle faster speeds. but planets with atmospheres are not even worth taking on for this game. Karazhan Dps Ranking, Panasonic Netflix App Update, Wenn Krebspatienten Nur Noch Schlafen, Standardsicherung Nrw Sport, Liebscher & Bracht Atmung, Möbelhof Parsberg Onlineshop, Pokemon Gen 4 Strategies, Erste Anzeichen Nach Transfer, ä, ö, ü, Regenjacke - Herren Wandern, Blutergüsse Nach Herzkatheteruntersuchung, Glutenfreies Eis Aldi Süd, " /> Allgemein" . Linky:http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Gravity. Thanks for reading this and keep on the good work HAPPY HOLIDAYS. Which is to say 1000 Kg of ore will produce 10 Kg of ingots. now we just need a way to navigate the massive void. Great to see that this game is consistently getting meaningful additions. Published by XxMave006xX (mod ID: 600184) Description. Maybe we could get some more options in Space Master like: -choosing if only one ore a hole field + choosing the amount of asteroids -amount of ore . I'm guessing that this is something to do with clustering. For instance in the infinite world you have to go 10km sometimes just to find ice. Diese Seite wurde zuletzt am 29. Achievements. How do you figure? Dedicated Server, No Asteroids . Login Register. I want to continue exploring and mining from that world. empty planets fits perfectly in this world. they only use a 1/4 or max 1/3 of the box . Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships. Those should be realistically removed, or at least increased to match the world size.Later, it'd be nice if everything with (asteroids, ships/stations, and even players) generated a proportionally strong & large spherical gravity field, focused around the center of mass. Marek Rosa -- Need To Create! The Asteroid Field, also known as the Asteroids, is a biome added by the Spirit Mod which generates upon world creation in the Space layer. The frequency, size, and speed of meteor showers can be changed in the World Settings. Your game is turning out to be so cool, interesting, fun, and exciting...I have always dreamt of playing a game where a player can design, build, explore, and interact with spacy sci-fi technology...you guys are making that dream a reality and I love you for it! right now all i do is build on my asteroid as it is. However, there should be limits. Nice take on procedurally generated worlds - reminds me of how the old Elite game did it.I guess tricky part is making damage to procedurally generated asteroid persistent, but probably takes less memory to hold that info than full 'roid.Well played Sir. They don’t depend on any player and they run without render and visual/audio effects. In resulting world everything was jittering, landing gear would explode from overloading, connectors suddenly disconnect and NPC ships disappearing at random. I started a "crashed red ship" survival game, and promptly began fixing up the remains of the hull. AquaNox 2: Revelation Arcanum: Of Steamworks and Magick Obscura C&C Red Alert 3 Counter-Strike Counter-Strike : Source. Planets without gravity would make me throw up. Wechseln zu: Navigation, ... ProceduralDensity Dies zu ändern, wirkt sich darauf aus, wie dicht beieinander gesäte Asteroiden laichen. It generates above one of the Oceans, and is composed of many Asteroids that vary in size depending on the world size.. :D~ REALLY!? On top of that, all these asteroids are fully destructible and don’t consume RAM/memory. Well its a game after all. This thread is archived. Become part of a great team that has nothing less as its goal than to be the world's best game server provider. Planets can be what we decide it to be. taking off and landing on one could be as simple/easy as that. New comments cannot be posted and votes cannot be cast. id like to see asteroids large enough to have some gravity. To be honest a warp drive may sound outlandish but look at how much tech Star Trek predicted (in a way). when he will appear and some enemies or aliens? Well done. This game is the best I've played since Minecraft and Kerbal Space Program (which is very different). Space Engineers was developed and published by the indie video game developer Keen Software House based in the Czech Republic. In the game options, the frequency and severity of meteor showers can be set: Safe: Meteors will never spawn. 1 Defenses 2 … Space is freaking huge. But I do digress. ;-). Which would mean, you'd go through a lot of empty space just to find a planet. I'd rather build heavy armor out of my metals. Thanks to the devs for making a great game!http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Space Engineers as a whole can be quite a handful to deal with, especially when first starting, so here are some pointers to help with finding Cobalt Ore. Space Engineers Finding Cobalt Ore. Cobalt Ore is found in asteroids, beneath the surface of both planets and moons. Subscribe to install 23. hide. I'll second the person who mentioned concrete. Oxygen, plants, dirt ,and food THEN and only then will Space Engineers will be the best game in the world. I was lucky enough to find a deep space exploration vessel, altho it was running on battery power i was able to get it up and running relatively quickly and now am scouring the galaxy for a safe haven.. Sure reminds me of BSG or exploring the rim in B5 :D. Looks awesome, but is there any word on whether there will be working hydraulics implemented anytime? Awesome Inc. theme. Posts: 38 Joined: 04 Feb 2017 Location: Orlando, FL. I have been playing for a while now and the static universe is kind of boring, but thats just my opinion. Space Engineers. Asteroids can both be either be procedurally generated or predefined in any world. Javrixx Trainee Engineer. I hope The development on optimization will be very much a priority on space engineers in the comeing months. Also they don't have to move as fast as they do in reality (or not move at all like everything else). You could have defenses and stations that orbit. Its core feature is volumetricity of the environment. Last I read a couple years ago, we were making more progress in teleporters than warp drive. I agree with the idea of warp drive. ), AI, the ability to actually build thrusters and reactors like design the inside. well, one could make a unreasonably big asteroid. Yes you can! "If you decide to use your ship to travel from one side of the game world to the opposite, and you will fly on maximum speed (115 m/s), it will take you 552 years (checking calculation: 2 x 6.6 AU / 115 m/s). Hunger, thrist, sleep, air pressure, electrical wiring (See "industrial craft" minecraft for small example), Taking off space suit.Exploration was one of the more difficult steps. Seriously, every week I look forward to Thursday for the new SE update. Want to land on a planet? Hey everyone! Very nice information, keep the awesome flowing... YAY. Keep up the good work. you dont have to make everything exact. What if they were much smaller like our moon or even smaller? Normal: Meteors will occasionally spawn in small numbers. Add planets and the game will be the best of its kind!! I understand this is a daunting task (large planets with actual atmospheres and characteristics) and even in many cases a ship is able to enter the atmosphere and near the surface within seconds in a game setting. And because the devs are czech...Dobrá práce hoši. OMG Marek i was waiting this for times, Best update ever seen, really nice work here ! Juli 2020 um 13:15 Uhr bearbeitet. Its ok to add interface and thing that gives the game another But very much stuff will come from the community. Until now, Space Engineers supported only asteroids that were fully loaded during the loading phase and then kept as voxels and triangles in memory. The only things I'm missing now is a navigation controller/map, a drive that can travel much faster than 115m/s (FTL/Hyperdrive) and some enemies/aliens whatever.But you did great work the last several months and I think you'll do the same in future. This is what I call a Christmas gift. Space Engineers … Left 4 Dead Left 4 Dead 2 Star Wars : Battlefront StarCraft : Brood War Yu-Gi-Oh! Someone on Reddit wrote a tutorial. Depending on dynamic objects density, cluster size can increase its size without limits. Funny, but the dense asteroid fields from say Star Wars if that's what you're looking for are not really something you'd see. Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Today we released three large features and we want to tell you more about how they work and how we implemented them. ", Simply amazing. I think it could be a cool idea... a big undertaking, but cool. By the time I noticed, it was 500m away and accelerating … Was … An Asteroid is a natural mass of stone in the Space Engineer's environment. Welt Optionen und Einstellungen für Space Engineers. Travel between planets would be a reason to have some kind of on board computer that could calculate a course to intercept the planet and get you there as an automated system and put you into orbit (think Star Trek). share. You could add larger engines and rockets, landers, capsules and other things for landing on and taking off from planets. Asteroid Eater_1.0 for Space Engineers. You should only be able to warp between two set points, and you couldn't warp to an unknown point. Like a railway. Asteroid Belt Generator? Merry christmas to the keen software developers, wasnt expecting to see anything this thursday. Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. Love the update, but I thought this might be an issue worth addressing. Is it possible to convert existing world to procedural and exploration? 3 comments. Thank you very much!! The future is looking better and better.With the improved LOD, and multiple levels of detail, could it finally be possible through MOD'ing or with options to increase the viewing distance of asteroids in your area to beyond the 8 Km limit? The harder one was to change the integration between Space Engineers and Havok (so Havok can keep using 32-bit floating point numbers). :) I also like the idea of pirates/NPC stuff to defend against or find. MMM those worlds are very hard for surviving. Messages: 4. Thank you Keen! Also the main reason I wrote this is because of the new asteroids.I find that they are incredible sparse of resources. I signed up … But does not support more enteties on a server more than 400 atm.If they figured away to cluster ships better than haveing each block count on the total performace i would be super happy! Active AI would be cool too. More speed please! 1ST u need to find a uranium and then gold and cobalt and platinum. Can't wait to see continued additions. I know what I'll be doing for hours tonight. When creating a world the World Generator option sets the amount of asteroids that mostly fit into two categories, infinite and limited. Hello, SE forums. I think it would be cool to see some close asteroids like 100-500 m apart. Reply. They have no gravitational field of their own, so Artificial Gravity such as Spherical Gravity Generator Will function. I really do. I like that we now can set the box to 2000m but non of the spawned asteroid really got that large. 2 days ago . I love your christmas gift. And fitting more children in the sandbox that has many toys and make it possible still if it's still crowded- i think that would be the best thing the community can hope for. Just as a suggestion, not sure if it's already implemented, but the ships could have damaged states. also the ability to place asteriod voxels out of stone/ore, I would love to see the following things added to the game: planets, water, food, AI, and the ability to place asteriod voxels out of stone and ore, Awesome update. Look up the process of making cement, and you will find that it requires carbon dioxide to set. I did a low grav asteroid base once and accidentally let my miner run out of power undocked. They're teleported light, but warp still requires a theoretical material they've not figured out how to make, so yeah :p. If you add planets even more gamers would buy that game!! Their motion could be slower than in reality too. level 2. Ranked 2,018 of 47,212 with 29 (1 today) downloads. Board index; Forum; Off-topic Discussions; Asteroid Belt Generator? When going max speed with a large ship.. if you have small ships attached to it via connectors.. as you travel through space there is a jolt that happens every now and then.. this results on the small ships disconnecting from the connectors.I just spent 40 minutes trying to catch small ships that were drifting off from my carrier ship.. while my carrier ship was going max speed.. and the small ships were going max speed.IT WAS SCARY.But yeah.. 40 minutes in one direction while collecting my small ships again.. just quite amazing.Landing Feet stay connected during this jolt that happens, connectors disconnect.It must be in relation sectors perhaps? (Warnung: Werte, die außerhalb des von der Spiel-Benutzeroberfläche erlaubten Bereichs liegen, werden nicht getestet und sind offiziell nicht unterstützt. I like the idea of warp drives being limited to known points and distance.What if ships themselves could only warp short distances to craftable warp portals. Congrats! :), I have been a massive fan of the space engine game from its very release and this is one of the updates I had been hoping would be published eventually and I have to say it is one of the better christmas gifts one can hope to get from a game, cheers and well done guys and gals. A planet is kind of a giant asteroid that was big and complex enough to create itself based on the physics of this place and space. Again great work here, it just has me excited. Merry Christmas guys, thanks for the awesome gifts you deliver on a weekly basis and thank you for working over Christmas to give us this exceptionally superb gift! Super dense stuff. open positions @ Nitrado. 1: Just build game stabillity anything you can2: contact creattors designers om the community workshop- and try to integrate some of their designs. That would be cool. They are game instances intended for long time multiplayer games. Very very nice explaination and fantastic changes. Cheers. Thu Apr 06, 2017 10:29 pm. Left unchecked, meteors will do a pretty good job of knocking chunks off of things if one does not prepare well enough for them. We take a look at another crazy creation by Wizard, this one can eat full asteroids. such as in a thruster you would add exhausts, power converters, engines, and outside armor. it would be cool to have more than just a starbase. Upload. All in all, it isn't a suitable material for use in space. That's great to hear! Common cluster size should be 50-100km. The game also have spherical gravity already that could be used for them and it could override any gravity fields that enter it for simplicity. Ultimate space simulation software. The game is going great, now we just need those npc's, so many of my friends want to have actual npc's on npc ships, and I would add too the capturing part. today i will be showing you some of my designs for asteroid stealth ships as always if you enjoyed like and sub then you got real speed, gravity, physics, etc. It has a shiny yellowish appearance. I want to burn up that stone and smoke it as fuel from my thrusters. Gold Ore can be processed in a Refinery to produce Gold Ingots at a 1% ratio. They are game instances intended for long time multiplayer games. report. Making piston operated equipment is great but I want my mech suit :D. Flying around for an hour and couldn't find any ships.. Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. I've seen some disappear at distances from 15 Km's to 20 Km's. Diese Seite wurde bisher 2.031 mal abgerufen. I find that the LOD is a bit... unsmooth I can easily see the lines where it adds more detail and less detail. I cant wait to see whats more to come in the future of this exciting and opportunistic game! … Thanks for reading this! Fernschiffssteuerung - Steuer Schiffe, ohne im Inneren des Schiffs-Cockpit (Drohnen) Remote-Revolversteuerung - Steuer Türmchen direkt 3D-Druck - Export (STRG + ALT + E) und 3D-Drucken der Kreationen, die du im Spiel zu entwerfen (Space Engineers 3DPrint Dienst) Modding API - bringt viele neue Möglichkeiten, Modder und ermöglicht es ihnen, um das Spiel durch das … I would love to see the following things added to the game: planets, oxygen, food, water(? I have cargo ships turned off and am playing the second highest world size with medium density. 2. I found the Space Engineer Toolkit. . Implemented as a voxel-based sandbox game set in an asteroid field in space, built on their own game engine, VRAGE 2. derunkreative; Aug 16th 2019; Thread is marked as Resolved. The whole system being in motion would be really neat. And not to metion micrometeroids what would bunch that concrete full of holes if there was any way to make buildings out of it.Now shields would be interesting tech. Lone Survivor Start on the same fully-equipped platform as Easy Start 1, but without ships. Space Tourist . Very nice Christmas gift. COOL!A very big world allows room to design.Does the switch to all 64 bit mean that Space Engineers no longer runs on 32 bit OS'es? We solved it by clustering the game world into independent clusters of objects (minimal cluster size is 20km). I remembered that there was some sort of asteroid belt generator somewhere on here, but I can't find it. And they are awesome!! It doesn't have to be real, just enough to add something new to the game. We want to start exploring, but don't want to loose all the previous progress. 100% Upvoted. Planets are unreasonable because the world is only 6.6AU, as stated in the post, that is only slightly larger than the distance between the Sun and Jupiter so the game world isn't even as big as our solar system and most of our solar system is empty space as the planets have cleared everything out of their path.If you had planets you would be very unlikely to find them and, if you did find one, you would very quickly lose track of it and never see it again as it would be travelling much faster than your pathetic (in relation to a planet) 115m/s max speed...not to mention the complexity of space travel and the gravitational forces that planets impart on objects in space.To leave Earth's orbit and enter the Sun's orbit you have to be travelling 11,200m/s, large objects would impart gravitational force on you and you would no longer be able to point and shoot to get anywhere without calculating where the object will be by the time you reach it because static planets with no gravity would just be silly.If you want to understand why planets would screw everything up download and play a game called Orbiter, it's a free space flight simulator. With new large distances you could have bases hundreds of thousands of kilometers away from each other. derunkreative. I think it would also be interesting to have rouge ships of enemy factions attack your base or each other. Very cool, great work! I would like to play mashup of Kerbal space program with Space Engineers :)Seems KSP has better fly physics with planets etc.and Enginner is better for building and crafting, You could give planets gravity, just weak gravity. The "Load World" option lets you choose between starting a new world generated from a scenario or loading a previously saved world.This option can be found in your webinterface under the "Settings > General" tab. Thanks for replying to my message.Also, I ran a test this morning, and it does look like the LOD change has improved the distance of when asteroids pop in and out of viewing.Asteroids that are on existing maps without the Exploration feature active still disappear at about 8 Km's.The new generated asteroids in Exploration mode disappear at variable distances, depending on the size. The sun could also just have gravity and do damage to everything that gets to close. StarMade pulled off planets. Nice! Sie können das Spielerlebnis und die Leistung des Spiels ernsthaft beeinträchtigen. The sensor is a powered block that is able to detect the movement of players, objects, Asteroids, Ships, and other entities. share. there is a mod called the concrete block mod. Armageddon: Meteors fall continuously, with "unrealistic" frequency. but why not just make a "lightspeed drive" therefor it will only take like 50 minutes.... Definitely one of the best games ever, add some AI pirates, traders, fleets, miners and stations and it will be THE best game ever. Welcome To The Dream Assembly, Where We Play Games, Create Artwork, Vlog, Build And Overall Have A Good Time! You guys are absolutely amazing! Space Engineers: Super-large worlds, Procedural as... Space Engineers: Exploration & Call for “player cr... Until now, Space Engineers and its physics engine (Havok) were using single-precision 32-bit floating point numbers. It is a semi-porous material with terrible tensile strength. Speed limit is based on current limitations in the game rendering and physics wise, they have stated it will change as the game can handle faster speeds. but planets with atmospheres are not even worth taking on for this game. 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space engineers asteroid field

At least from what I remember when I checked the game out the last time – game's world absolutely lacks realistic physics model. This data format has a certain precision, leading to visible imperfections on objects located further than 10km from the origin. I am wanting to add some asteroids to my existing dedicated server. I want make big battles. "Bring on the Warp-drives! The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars, that is occupied by a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets, called asteroids or minor planets. Still would be nice to land on a planet - Noctis IV anyone? They usually contain several veins of Ore. Each asteroid may contain up to two types of ore, with ice also included as an "ore". I couldn't find one but is there a list that describes these places? In vanilla, uranium ore is found only in asteroids. Probably could utilize a hybrid LOD/culling system and only display small portions of the planet at a time to any player. "This is just a first phase; we plan to keep improving after your feedback. A nice improvement. Think about it like this, you already have these cool asteroids. Feel free to contact us at support.keenswh.com. This comment has been removed by the author. Sadly, editing "Sandbox.sbc" file to add and was not enough. Keen Software House -- Space Engineers, Medieval Engineers, VRAGE, Miner Wars -- GoodAI - Artificial Intelligence, General AI Challenge, AI Roadmap Institute. Not sure if this was only on my end. Procedural asteroid generation is disabled by default for old saves, but a Reddit user wrote a tutorial about how to enable it. Clustering is totally transparent to users, it runs in the background and you won’t see it. Limit… It will be a question enviroments on large scale terms.Make the sandbox not the toys :P If the sandbox is really good for children to play in- its gonna be great. Using concrete (which contains cement) in space would be far more difficult than utilizing the mass quantities of iron already present in most asteroids. what ive seen of em is pretty good though. I found large amounts of stone, iron, and uranium but little else. For the next round of updates, PLEASE consider altering the maximum game object velocity to match thruster exhaust velocity (you could make each thruster type have a maximum speed value, and calculate using the mass of the ship/object being propelled).This way, acceleration is realistic, and there would be no arbitrary [extremely unrealistic] upper speed limit, allowing players to make better use of worlds this large. I was going to make a lengthy post about 32bit terminology but then i'd have to be accurate and able to translate properly so i'm going to post a short sentence and an answer:No, unless it's bugged it should work fine. Powered by, http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html. Amazing! Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. save. Nice, but minecraft world isn't this what i need now. SE is getting more and more amazing. A refinery can produce 94 kg of gold Ingot in one hour, without yield or Speed modules, at "realistic" refinery speed. You'll need to look for dark spots, as they indicate that ore is found underneath, after which you'll have to do a … Space Engineers. ProceduralSeed Vermutlich wird jeder Zahlenwert, der hier eingegeben wird, einen Asteroiden-Samen erzeugen und speichern. KERBAL SPACE PROGRAM game. And warping from portal to portal would increase the distance?Also, both portal and ship would need to have power. This forum is obsolete and read-only. Planets range in size from 19km to 120km in diameter. I love you guys. The game already supports mass calculation and center-of-mass calculation, so the foundation is there. As a software engineering student who loves programming videogames i love how you show the way you implemented some features, the problems you had to face and all those things.Space Engineers quickly became my favourite game, not just for the gameplay and the game mechanics, but because of how it is developed.I hope one day i'll be as good as you guys, keep it up! Its doable as long as we can compromise. Planets with gravity. For the latest news, follow Space Engineers on, Copyright (c) Marek Rosa. I have to say that this to me is something I can really appreciate, as the closest to physics it can be with a space game and be fun!.I look forward to your long term goals and development.You guys are Terrific!! Some people might mistake "worlds" for "planets" since the space you play in isn't a "world" per se. An Asteroid is a static procedurally generated object, that is used as a mining resource, or a platform for players to use to build upon. I don't mean to imply every planet to be inhabitable. Thank you for the gift and Merry Christmas to you too!Is it possible to convert an existing world to procedural/exploration? This will result to a faster connection and a more fluent multiplayer performance with … Would be awesome to just layout the elements we know of (like you have) plus gases to create unique planets. So that any asteroids that were then loaded would be richer in resources. I tried it with my save and it works. This game will never lack content. planets would require orbital paths that were cleared of asteroids. 0 Share. Sometimes shit happens too, most if us can understand that, no worries if an update doesn't really work as intended, you guys work hard to deliver the amazing content that you do and its all for the good future of this game. Aus Nitradopedia. It would be nice to perhaps add a density setting in the world creation. Rent your own prepaid Space Engineers Gameserver now at nitrado.net New game/Saved worlds option. It would indeed be awesome if there were planets. Dodecahedron planets no less. A trash system would be nice so I don't use my precious objects when I jettison the extra stone from mining. It's encouraging when you see proof that the unfinished game you love is still making progress. Cataclysm: Meteors will spawn more often and in greater numbers. Perhaps I also need to enable clustering somehow?Official guide or a tool from Keen Software House for converting older worlds to procedural would be really helpful. Folgende Einstellungen können gemacht werden: Wähle eine der vorgefertigten Szenarien, mit der deine Welt starten soll (kann nicht im nachhinein bearbeitet werden) get some pirates or something to make me actually want to put up defenses other than to keep griefers away. That make it more reasonable ... Is it though? SE Solar System keine Asteroiden. And btw a trade system. Then silicium. I would have to agree planets would be awesome. I want AI bots, and ships. My biggest request at this point would be for random enemies of various strength in survival/exploration mode, who attack your assets if they detect their beacons or antennas. Thread Status: This last post in this thread was made more than 31 days old. 4: saves a lot of development moeny+ It focuses the main effort on game performance rather than anything else.Though great consept of a game. The biome is primarily composed of Asteroid Blocks that make up the asteroids that generate throughout … You're more likely to see space engineers in terms of density. Crashed Red Ship Start with the aftermath of the red ship flying into an … It can be assigned actions to be triggered when something is detected, and after it leaves its radius. Planets are a good idea. Keep facing new, challenging and exciting tasks at a company that values your opinion. It doesn't have to be realistic. :). I don't understand the need for concrete. Meteor showers are an optional element that vary from annoying to catastrophic. Customer. SpaceEngineers-Dedicated.cfg Settings jasperhb. Specifically the new voxel LOD system. Since the exploration mode allows bases to be very far apart, a teleportation pad should be added so that players don't have to travel the distance by ship. The “procedural asteroids” feature adds a practically infinite number of asteroids to the game world. Soon I started needing to go look for additional resources. I don't like floating around in space. I can pretty much guarantee that's where they'd ultimately like to go as long as optimization allows it. Space Engineers version--- Medieval Engineers version. I wouldn't build ships out of concrete but do you really want to devote that much steel to asteroid bases? the larger Asteroids should have a meager amount of gravity as they have mass, Omg... You guys are amazing. Planet would be cool as a visual improvement... like, you can go around it and all but you cant descent into its atmosphere. We have so much gravel with nowhere to spend it, it's frustrating. This will result to a faster connection and a more fluent multiplayer performance with … We need to be able to basically place asteroid voxels, not concrete blocks. YAY. Add concrete and the game is complete. Diese Option finden Sie in Ihrem Webinterface unter "Einstellungen > Allgemein" . Linky:http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Gravity. Thanks for reading this and keep on the good work HAPPY HOLIDAYS. Which is to say 1000 Kg of ore will produce 10 Kg of ingots. now we just need a way to navigate the massive void. Great to see that this game is consistently getting meaningful additions. Published by XxMave006xX (mod ID: 600184) Description. Maybe we could get some more options in Space Master like: -choosing if only one ore a hole field + choosing the amount of asteroids -amount of ore . I'm guessing that this is something to do with clustering. For instance in the infinite world you have to go 10km sometimes just to find ice. Diese Seite wurde zuletzt am 29. Achievements. How do you figure? Dedicated Server, No Asteroids . Login Register. I want to continue exploring and mining from that world. empty planets fits perfectly in this world. they only use a 1/4 or max 1/3 of the box . Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships. Those should be realistically removed, or at least increased to match the world size.Later, it'd be nice if everything with (asteroids, ships/stations, and even players) generated a proportionally strong & large spherical gravity field, focused around the center of mass. Marek Rosa -- Need To Create! The Asteroid Field, also known as the Asteroids, is a biome added by the Spirit Mod which generates upon world creation in the Space layer. The frequency, size, and speed of meteor showers can be changed in the World Settings. Your game is turning out to be so cool, interesting, fun, and exciting...I have always dreamt of playing a game where a player can design, build, explore, and interact with spacy sci-fi technology...you guys are making that dream a reality and I love you for it! right now all i do is build on my asteroid as it is. However, there should be limits. Nice take on procedurally generated worlds - reminds me of how the old Elite game did it.I guess tricky part is making damage to procedurally generated asteroid persistent, but probably takes less memory to hold that info than full 'roid.Well played Sir. They don’t depend on any player and they run without render and visual/audio effects. In resulting world everything was jittering, landing gear would explode from overloading, connectors suddenly disconnect and NPC ships disappearing at random. I started a "crashed red ship" survival game, and promptly began fixing up the remains of the hull. AquaNox 2: Revelation Arcanum: Of Steamworks and Magick Obscura C&C Red Alert 3 Counter-Strike Counter-Strike : Source. Planets without gravity would make me throw up. Wechseln zu: Navigation, ... ProceduralDensity Dies zu ändern, wirkt sich darauf aus, wie dicht beieinander gesäte Asteroiden laichen. It generates above one of the Oceans, and is composed of many Asteroids that vary in size depending on the world size.. :D~ REALLY!? On top of that, all these asteroids are fully destructible and don’t consume RAM/memory. Well its a game after all. This thread is archived. Become part of a great team that has nothing less as its goal than to be the world's best game server provider. Planets can be what we decide it to be. taking off and landing on one could be as simple/easy as that. New comments cannot be posted and votes cannot be cast. id like to see asteroids large enough to have some gravity. To be honest a warp drive may sound outlandish but look at how much tech Star Trek predicted (in a way). when he will appear and some enemies or aliens? Well done. This game is the best I've played since Minecraft and Kerbal Space Program (which is very different). Space Engineers was developed and published by the indie video game developer Keen Software House based in the Czech Republic. In the game options, the frequency and severity of meteor showers can be set: Safe: Meteors will never spawn. 1 Defenses 2 … Space is freaking huge. But I do digress. ;-). Which would mean, you'd go through a lot of empty space just to find a planet. I'd rather build heavy armor out of my metals. Thanks to the devs for making a great game!http://www.reddit.com/r/spaceengineers/comments/2qf8hl/tutorial_how_to_enable_procedural_asteroid/. Space Engineers as a whole can be quite a handful to deal with, especially when first starting, so here are some pointers to help with finding Cobalt Ore. Space Engineers Finding Cobalt Ore. Cobalt Ore is found in asteroids, beneath the surface of both planets and moons. Subscribe to install 23. hide. I'll second the person who mentioned concrete. Oxygen, plants, dirt ,and food THEN and only then will Space Engineers will be the best game in the world. I was lucky enough to find a deep space exploration vessel, altho it was running on battery power i was able to get it up and running relatively quickly and now am scouring the galaxy for a safe haven.. Sure reminds me of BSG or exploring the rim in B5 :D. Looks awesome, but is there any word on whether there will be working hydraulics implemented anytime? Awesome Inc. theme. Posts: 38 Joined: 04 Feb 2017 Location: Orlando, FL. I have been playing for a while now and the static universe is kind of boring, but thats just my opinion. Space Engineers. Asteroids can both be either be procedurally generated or predefined in any world. Javrixx Trainee Engineer. I hope The development on optimization will be very much a priority on space engineers in the comeing months. Also they don't have to move as fast as they do in reality (or not move at all like everything else). You could have defenses and stations that orbit. Its core feature is volumetricity of the environment. Last I read a couple years ago, we were making more progress in teleporters than warp drive. I agree with the idea of warp drive. ), AI, the ability to actually build thrusters and reactors like design the inside. well, one could make a unreasonably big asteroid. Yes you can! "If you decide to use your ship to travel from one side of the game world to the opposite, and you will fly on maximum speed (115 m/s), it will take you 552 years (checking calculation: 2 x 6.6 AU / 115 m/s). Hunger, thrist, sleep, air pressure, electrical wiring (See "industrial craft" minecraft for small example), Taking off space suit.Exploration was one of the more difficult steps. Seriously, every week I look forward to Thursday for the new SE update. Want to land on a planet? Hey everyone! Very nice information, keep the awesome flowing... YAY. Keep up the good work. you dont have to make everything exact. What if they were much smaller like our moon or even smaller? Normal: Meteors will occasionally spawn in small numbers. Add planets and the game will be the best of its kind!! I understand this is a daunting task (large planets with actual atmospheres and characteristics) and even in many cases a ship is able to enter the atmosphere and near the surface within seconds in a game setting. And because the devs are czech...Dobrá práce hoši. OMG Marek i was waiting this for times, Best update ever seen, really nice work here ! Juli 2020 um 13:15 Uhr bearbeitet. Its ok to add interface and thing that gives the game another But very much stuff will come from the community. Until now, Space Engineers supported only asteroids that were fully loaded during the loading phase and then kept as voxels and triangles in memory. The only things I'm missing now is a navigation controller/map, a drive that can travel much faster than 115m/s (FTL/Hyperdrive) and some enemies/aliens whatever.But you did great work the last several months and I think you'll do the same in future. This is what I call a Christmas gift. Space Engineers … Left 4 Dead Left 4 Dead 2 Star Wars : Battlefront StarCraft : Brood War Yu-Gi-Oh! Someone on Reddit wrote a tutorial. Depending on dynamic objects density, cluster size can increase its size without limits. Funny, but the dense asteroid fields from say Star Wars if that's what you're looking for are not really something you'd see. Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Today we released three large features and we want to tell you more about how they work and how we implemented them. ", Simply amazing. I think it could be a cool idea... a big undertaking, but cool. By the time I noticed, it was 500m away and accelerating … Was … An Asteroid is a natural mass of stone in the Space Engineer's environment. Welt Optionen und Einstellungen für Space Engineers. Travel between planets would be a reason to have some kind of on board computer that could calculate a course to intercept the planet and get you there as an automated system and put you into orbit (think Star Trek). share. You could add larger engines and rockets, landers, capsules and other things for landing on and taking off from planets. Asteroid Eater_1.0 for Space Engineers. You should only be able to warp between two set points, and you couldn't warp to an unknown point. Like a railway. Asteroid Belt Generator? Merry christmas to the keen software developers, wasnt expecting to see anything this thursday. Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. Love the update, but I thought this might be an issue worth addressing. Is it possible to convert existing world to procedural and exploration? 3 comments. Thank you very much!! The future is looking better and better.With the improved LOD, and multiple levels of detail, could it finally be possible through MOD'ing or with options to increase the viewing distance of asteroids in your area to beyond the 8 Km limit? The harder one was to change the integration between Space Engineers and Havok (so Havok can keep using 32-bit floating point numbers). :) I also like the idea of pirates/NPC stuff to defend against or find. MMM those worlds are very hard for surviving. Messages: 4. Thank you Keen! Also the main reason I wrote this is because of the new asteroids.I find that they are incredible sparse of resources. I signed up … But does not support more enteties on a server more than 400 atm.If they figured away to cluster ships better than haveing each block count on the total performace i would be super happy! Active AI would be cool too. More speed please! 1ST u need to find a uranium and then gold and cobalt and platinum. Can't wait to see continued additions. I know what I'll be doing for hours tonight. When creating a world the World Generator option sets the amount of asteroids that mostly fit into two categories, infinite and limited. Hello, SE forums. I think it would be cool to see some close asteroids like 100-500 m apart. Reply. They have no gravitational field of their own, so Artificial Gravity such as Spherical Gravity Generator Will function. I really do. I like that we now can set the box to 2000m but non of the spawned asteroid really got that large. 2 days ago . I love your christmas gift. And fitting more children in the sandbox that has many toys and make it possible still if it's still crowded- i think that would be the best thing the community can hope for. Just as a suggestion, not sure if it's already implemented, but the ships could have damaged states. also the ability to place asteriod voxels out of stone/ore, I would love to see the following things added to the game: planets, water, food, AI, and the ability to place asteriod voxels out of stone and ore, Awesome update. Look up the process of making cement, and you will find that it requires carbon dioxide to set. I did a low grav asteroid base once and accidentally let my miner run out of power undocked. They're teleported light, but warp still requires a theoretical material they've not figured out how to make, so yeah :p. If you add planets even more gamers would buy that game!! Their motion could be slower than in reality too. level 2. Ranked 2,018 of 47,212 with 29 (1 today) downloads. Board index; Forum; Off-topic Discussions; Asteroid Belt Generator? When going max speed with a large ship.. if you have small ships attached to it via connectors.. as you travel through space there is a jolt that happens every now and then.. this results on the small ships disconnecting from the connectors.I just spent 40 minutes trying to catch small ships that were drifting off from my carrier ship.. while my carrier ship was going max speed.. and the small ships were going max speed.IT WAS SCARY.But yeah.. 40 minutes in one direction while collecting my small ships again.. just quite amazing.Landing Feet stay connected during this jolt that happens, connectors disconnect.It must be in relation sectors perhaps? (Warnung: Werte, die außerhalb des von der Spiel-Benutzeroberfläche erlaubten Bereichs liegen, werden nicht getestet und sind offiziell nicht unterstützt. I like the idea of warp drives being limited to known points and distance.What if ships themselves could only warp short distances to craftable warp portals. Congrats! :), I have been a massive fan of the space engine game from its very release and this is one of the updates I had been hoping would be published eventually and I have to say it is one of the better christmas gifts one can hope to get from a game, cheers and well done guys and gals. A planet is kind of a giant asteroid that was big and complex enough to create itself based on the physics of this place and space. Again great work here, it just has me excited. Merry Christmas guys, thanks for the awesome gifts you deliver on a weekly basis and thank you for working over Christmas to give us this exceptionally superb gift! Super dense stuff. open positions @ Nitrado. 1: Just build game stabillity anything you can2: contact creattors designers om the community workshop- and try to integrate some of their designs. That would be cool. They are game instances intended for long time multiplayer games. Very very nice explaination and fantastic changes. Cheers. Thu Apr 06, 2017 10:29 pm. Left unchecked, meteors will do a pretty good job of knocking chunks off of things if one does not prepare well enough for them. We take a look at another crazy creation by Wizard, this one can eat full asteroids. such as in a thruster you would add exhausts, power converters, engines, and outside armor. it would be cool to have more than just a starbase. Upload. All in all, it isn't a suitable material for use in space. That's great to hear! Common cluster size should be 50-100km. The game also have spherical gravity already that could be used for them and it could override any gravity fields that enter it for simplicity. Ultimate space simulation software. The game is going great, now we just need those npc's, so many of my friends want to have actual npc's on npc ships, and I would add too the capturing part. today i will be showing you some of my designs for asteroid stealth ships as always if you enjoyed like and sub then you got real speed, gravity, physics, etc. It has a shiny yellowish appearance. I want to burn up that stone and smoke it as fuel from my thrusters. Gold Ore can be processed in a Refinery to produce Gold Ingots at a 1% ratio. They are game instances intended for long time multiplayer games. report. Making piston operated equipment is great but I want my mech suit :D. Flying around for an hour and couldn't find any ships.. Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. I've seen some disappear at distances from 15 Km's to 20 Km's. Diese Seite wurde bisher 2.031 mal abgerufen. I find that the LOD is a bit... unsmooth I can easily see the lines where it adds more detail and less detail. I cant wait to see whats more to come in the future of this exciting and opportunistic game! … Thanks for reading this! Fernschiffssteuerung - Steuer Schiffe, ohne im Inneren des Schiffs-Cockpit (Drohnen) Remote-Revolversteuerung - Steuer Türmchen direkt 3D-Druck - Export (STRG + ALT + E) und 3D-Drucken der Kreationen, die du im Spiel zu entwerfen (Space Engineers 3DPrint Dienst) Modding API - bringt viele neue Möglichkeiten, Modder und ermöglicht es ihnen, um das Spiel durch das … I would love to see the following things added to the game: planets, oxygen, food, water(? I have cargo ships turned off and am playing the second highest world size with medium density. 2. I found the Space Engineer Toolkit. . Implemented as a voxel-based sandbox game set in an asteroid field in space, built on their own game engine, VRAGE 2. derunkreative; Aug 16th 2019; Thread is marked as Resolved. The whole system being in motion would be really neat. And not to metion micrometeroids what would bunch that concrete full of holes if there was any way to make buildings out of it.Now shields would be interesting tech. Lone Survivor Start on the same fully-equipped platform as Easy Start 1, but without ships. Space Tourist . Very nice Christmas gift. COOL!A very big world allows room to design.Does the switch to all 64 bit mean that Space Engineers no longer runs on 32 bit OS'es? We solved it by clustering the game world into independent clusters of objects (minimal cluster size is 20km). I remembered that there was some sort of asteroid belt generator somewhere on here, but I can't find it. And they are awesome!! It doesn't have to be real, just enough to add something new to the game. We want to start exploring, but don't want to loose all the previous progress. 100% Upvoted. Planets are unreasonable because the world is only 6.6AU, as stated in the post, that is only slightly larger than the distance between the Sun and Jupiter so the game world isn't even as big as our solar system and most of our solar system is empty space as the planets have cleared everything out of their path.If you had planets you would be very unlikely to find them and, if you did find one, you would very quickly lose track of it and never see it again as it would be travelling much faster than your pathetic (in relation to a planet) 115m/s max speed...not to mention the complexity of space travel and the gravitational forces that planets impart on objects in space.To leave Earth's orbit and enter the Sun's orbit you have to be travelling 11,200m/s, large objects would impart gravitational force on you and you would no longer be able to point and shoot to get anywhere without calculating where the object will be by the time you reach it because static planets with no gravity would just be silly.If you want to understand why planets would screw everything up download and play a game called Orbiter, it's a free space flight simulator. With new large distances you could have bases hundreds of thousands of kilometers away from each other. derunkreative. I think it would also be interesting to have rouge ships of enemy factions attack your base or each other. Very cool, great work! I would like to play mashup of Kerbal space program with Space Engineers :)Seems KSP has better fly physics with planets etc.and Enginner is better for building and crafting, You could give planets gravity, just weak gravity. The "Load World" option lets you choose between starting a new world generated from a scenario or loading a previously saved world.This option can be found in your webinterface under the "Settings > General" tab. Thanks for replying to my message.Also, I ran a test this morning, and it does look like the LOD change has improved the distance of when asteroids pop in and out of viewing.Asteroids that are on existing maps without the Exploration feature active still disappear at about 8 Km's.The new generated asteroids in Exploration mode disappear at variable distances, depending on the size. The sun could also just have gravity and do damage to everything that gets to close. StarMade pulled off planets. Nice! Sie können das Spielerlebnis und die Leistung des Spiels ernsthaft beeinträchtigen. The sensor is a powered block that is able to detect the movement of players, objects, Asteroids, Ships, and other entities. share. there is a mod called the concrete block mod. Armageddon: Meteors fall continuously, with "unrealistic" frequency. but why not just make a "lightspeed drive" therefor it will only take like 50 minutes.... Definitely one of the best games ever, add some AI pirates, traders, fleets, miners and stations and it will be THE best game ever. Welcome To The Dream Assembly, Where We Play Games, Create Artwork, Vlog, Build And Overall Have A Good Time! You guys are absolutely amazing! Space Engineers: Super-large worlds, Procedural as... Space Engineers: Exploration & Call for “player cr... Until now, Space Engineers and its physics engine (Havok) were using single-precision 32-bit floating point numbers. It is a semi-porous material with terrible tensile strength. Speed limit is based on current limitations in the game rendering and physics wise, they have stated it will change as the game can handle faster speeds. but planets with atmospheres are not even worth taking on for this game.

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