225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Players no longer receive the rusty key from Gunther. Huge thanks to the Stardew Valley developers! Spacious and beautiful with tons of resources, you'll be hard-pressed to find a downside to the Forest Farm. Armed with hand-me-down tools and a … Added SVE characters to the 'main' festival events. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Martin sold fall seeds during summer at JojaMart. 10-16-2020: Shearwater bridge is no longer locked off. Redesigned the dirt crop field configurations for IF2R. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Added a new event for Sandy. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). 10-16-2020: Fixed an issue where fall leaves rendered during winter. Changed a schedule of Sam where he stood behind a bush in town. Adjusted the beach warp to Blue Moon Vineyard. - FlashShifter/StardewValleyExpanded -Players couldn't select spread layout starting cabins on IF2R. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Fixed an issue where Leo vanished into the void once his treehouse was built. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. cut scene. Trees will eventually grow in the area. Apparently it disables the built-in fences Another commenter posted a screenshot of the difference, Did you stitch the maps together or are the forest, bus stop, and farm now the same map? Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. The event triggers between 12:00AM ~ 2:00AM. You can move greenhouse buildings in SDV 1.5 :), I’m waiting for pytk and TMXL, but I was curious about grandpas farm. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Not Necessary, but the mod is meaningless without it. Removed mentions of property taxes from all SVE events. Balanced prices in a "certain area" on a "certain map". SVE's second NPC farmer, Susan, has been added! Added more detail and fixed many inconsistencies on the world map. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Esca assisted me in updating the custom forage locations to the new FTM framework. Players on the Android platform couldn't move in the farm cave and greenhouse. !!!NOTICE!!! She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed an issue where players couldn't turn in Pam's quest if her house was built. Press question mark to learn the rest of the keyboard shortcuts, Another commenter posted a screenshot of the difference. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added seven new fish found at shearwater bridge, ocean, and ???. I forgot to put the event triggers back!). Dusty will now rotate portraits on different days when petting him. Fixed some typos in the locational dialogue. Players MUST remove "Summit_Reborn" from their mods folder. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. One of these maps is called "Forest West", located west of Cindersap Forest. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Grammar and style checked Grandpa's Shed questline. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Added a new soundtrack: "Camilla's Tower". Fixed an issue where the player would get stuck during Harvey's five heart event. Remodeled Susan's house and Emerald Farm. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Fixed a hard crash with Abigail's 14 heart event. Fixed an issue where players couldn't trigger Marlon's sewer key event. Added back the "blanket" to the Egg Festival plaza. Claire will now return home at 9:10pm from her movie theater shift when married to the player. Removed the random probability trigger on Marlon's event. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. He writes a letter gifting the farmhouse, which prompts the player to move to Stardew Valley.. Grandpa's Ghost. Re-enabled crop growth cycles for crops in Pelican Town. Fixed a bug where players got stuck in the Wizard's 2 heart event. Vanilla, Eemie, and Starblue Valley colors are supported! Fixed an issue where two Morris' appeared in Joja Mart. Added a lake in the south west corner of Forest West. Players can get detailed information on all configurations. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Fixed typos in Penny's seven heart event. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Olivia no longer tells the player they worked as an accountant. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. I wonder how complicated it would be to script it to be a movable building. (I have now started full development on the new characters). Susan's 10 heart event added odd crafting requirements for some objects. !!! While some are easier to find than others, they all reward exploration with neat surprises. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. This mod features 26 new locations, 160 new character events, 12 new NPCs, a new village, 800 location messages, reima Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. This is a configurable addition. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Changed the format of several location messages to letters. Fixed a graphical glitch on Pam's upgraded house. Who is Victor and Olivia? Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. The powerful open-source mod manager from Nexus Mods. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Added more forage types to Andy's like category. The winter star festival froze if Alex was the players secret Santa. Total Earnings 47,602g. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Players will no longer walk into the fence, freezing the event. The content folder has been removed, simplifying installation. Got rid of the fallen tree in the woods due to recolor incompatibility. Resprited snow effects on fences and bridges. New NPC - Sasuke was made to be compatible with SVE only. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Abo Snack Box,
Brave Frontier List Of Omni Units,
Weihnachtsbaum Mit Schnee 150 Cm,
Adretta Kartoffel Erntezeit,
Brixton Bx 125 Grün,
" />
225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Players no longer receive the rusty key from Gunther. Huge thanks to the Stardew Valley developers! Spacious and beautiful with tons of resources, you'll be hard-pressed to find a downside to the Forest Farm. Armed with hand-me-down tools and a … Added SVE characters to the 'main' festival events. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Martin sold fall seeds during summer at JojaMart. 10-16-2020: Shearwater bridge is no longer locked off. Redesigned the dirt crop field configurations for IF2R. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Added a new event for Sandy. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). 10-16-2020: Fixed an issue where fall leaves rendered during winter. Changed a schedule of Sam where he stood behind a bush in town. Adjusted the beach warp to Blue Moon Vineyard. - FlashShifter/StardewValleyExpanded -Players couldn't select spread layout starting cabins on IF2R. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Fixed an issue where Leo vanished into the void once his treehouse was built. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. cut scene. Trees will eventually grow in the area. Apparently it disables the built-in fences Another commenter posted a screenshot of the difference, Did you stitch the maps together or are the forest, bus stop, and farm now the same map? Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. The event triggers between 12:00AM ~ 2:00AM. You can move greenhouse buildings in SDV 1.5 :), I’m waiting for pytk and TMXL, but I was curious about grandpas farm. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Not Necessary, but the mod is meaningless without it. Removed mentions of property taxes from all SVE events. Balanced prices in a "certain area" on a "certain map". SVE's second NPC farmer, Susan, has been added! Added more detail and fixed many inconsistencies on the world map. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Esca assisted me in updating the custom forage locations to the new FTM framework. Players on the Android platform couldn't move in the farm cave and greenhouse. !!!NOTICE!!! She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed an issue where players couldn't turn in Pam's quest if her house was built. Press question mark to learn the rest of the keyboard shortcuts, Another commenter posted a screenshot of the difference. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added seven new fish found at shearwater bridge, ocean, and ???. I forgot to put the event triggers back!). Dusty will now rotate portraits on different days when petting him. Fixed some typos in the locational dialogue. Players MUST remove "Summit_Reborn" from their mods folder. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. One of these maps is called "Forest West", located west of Cindersap Forest. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Grammar and style checked Grandpa's Shed questline. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Added a new soundtrack: "Camilla's Tower". Fixed an issue where the player would get stuck during Harvey's five heart event. Remodeled Susan's house and Emerald Farm. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Fixed a hard crash with Abigail's 14 heart event. Fixed an issue where players couldn't trigger Marlon's sewer key event. Added back the "blanket" to the Egg Festival plaza. Claire will now return home at 9:10pm from her movie theater shift when married to the player. Removed the random probability trigger on Marlon's event. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. He writes a letter gifting the farmhouse, which prompts the player to move to Stardew Valley.. Grandpa's Ghost. Re-enabled crop growth cycles for crops in Pelican Town. Fixed a bug where players got stuck in the Wizard's 2 heart event. Vanilla, Eemie, and Starblue Valley colors are supported! Fixed an issue where two Morris' appeared in Joja Mart. Added a lake in the south west corner of Forest West. Players can get detailed information on all configurations. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Fixed typos in Penny's seven heart event. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Olivia no longer tells the player they worked as an accountant. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. I wonder how complicated it would be to script it to be a movable building. (I have now started full development on the new characters). Susan's 10 heart event added odd crafting requirements for some objects. !!! While some are easier to find than others, they all reward exploration with neat surprises. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. This mod features 26 new locations, 160 new character events, 12 new NPCs, a new village, 800 location messages, reima Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. This is a configurable addition. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Changed the format of several location messages to letters. Fixed a graphical glitch on Pam's upgraded house. Who is Victor and Olivia? Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. The powerful open-source mod manager from Nexus Mods. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Added more forage types to Andy's like category. The winter star festival froze if Alex was the players secret Santa. Total Earnings 47,602g. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Players will no longer walk into the fence, freezing the event. The content folder has been removed, simplifying installation. Got rid of the fallen tree in the woods due to recolor incompatibility. Resprited snow effects on fences and bridges. New NPC - Sasuke was made to be compatible with SVE only. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Abo Snack Box,
Brave Frontier List Of Omni Units,
Weihnachtsbaum Mit Schnee 150 Cm,
Adretta Kartoffel Erntezeit,
Brixton Bx 125 Grün,
" />
Pam's house didn't properly patch on the world map. Redesigned the summit entrance. Victor's schedule has been changed. Players are now notified at 1:00pm when the community center day festival has started. The new vanilla end-game weapons have the tempered galaxy weapon stats. Most daggers deal over double their original damage, making them a viable option over swords/hammers. They now reflect accurate colors to static fences. Lewis' schedule on Thursdays has been changed. Fixed a bush by Clint's house that prevented Leah from moving. Added ??? It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Fixed an issue where the community center and ??? Fixed an issue where the town fountain was glitched during winter. Her mod requirement has been removed. - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Fixed an issue where ??? ?, ?? - Removed the "RemoveShed" configuration from IF2R. Removed a couple static trees from the Mountain map. Fixed a bug where players couldn't purchase the ??? 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. Previous versions of Stardew Valley Expanded must be uninstalled completely. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Valley Showcase. Players obtained Sophia's trade secrets benefit upon marrying her. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. Removed an invisible barrier behind the repaired greenhouse on IF2R. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. This config will change Sophia's portrait art to look more older. 7 Unique Areas 7.1. Fixed a tile on IF2R that would prevent players tilling it in. Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Fixed an issue where NPCs would disappear at Joja Mart. This allows the player spouse to join in on the fun and gives access to buildings/activities. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Sophia's grange display now appears at the fair. Wizard could be found outside his tower before players saw the Junimo note event. Fixed an issue where Susan's Friday schedule bugged out. Thanks to kurumugicha #5071 at Stardew Valley Expanded Discord for effort to provide the bacgkround image. Prismatic shards and iridium ore will no longer spawn. Fixed an issue where some players couldn't trigger SVE special order quests. Changed several egg locations for the egg festival. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Gunther gives players a different award. Also maybe I'm blind and missed it, but I'm keen to see what you've done with Grandpa's Shrine, More posts from the StardewValleyExpanded community, Continue browsing in r/StardewValleyExpanded. Players may now plant crops on this map. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Added dependencies to the SVE and IF2R manifests. Nerfed forage spawns. The Forest Farm sits among the trees, surrounded by natural bounty. Leah's schedule on Sundays has been changed. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Added more greenery to the IF2R backyard. Made small corrections to Claire's theater portraits. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Players no longer receive the rusty key from Gunther. Huge thanks to the Stardew Valley developers! Spacious and beautiful with tons of resources, you'll be hard-pressed to find a downside to the Forest Farm. Armed with hand-me-down tools and a … Added SVE characters to the 'main' festival events. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Martin sold fall seeds during summer at JojaMart. 10-16-2020: Shearwater bridge is no longer locked off. Redesigned the dirt crop field configurations for IF2R. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Added a new event for Sandy. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). 10-16-2020: Fixed an issue where fall leaves rendered during winter. Changed a schedule of Sam where he stood behind a bush in town. Adjusted the beach warp to Blue Moon Vineyard. - FlashShifter/StardewValleyExpanded -Players couldn't select spread layout starting cabins on IF2R. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Fixed an issue where Leo vanished into the void once his treehouse was built. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. cut scene. Trees will eventually grow in the area. Apparently it disables the built-in fences Another commenter posted a screenshot of the difference, Did you stitch the maps together or are the forest, bus stop, and farm now the same map? Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. The event triggers between 12:00AM ~ 2:00AM. You can move greenhouse buildings in SDV 1.5 :), I’m waiting for pytk and TMXL, but I was curious about grandpas farm. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Not Necessary, but the mod is meaningless without it. Removed mentions of property taxes from all SVE events. Balanced prices in a "certain area" on a "certain map". SVE's second NPC farmer, Susan, has been added! Added more detail and fixed many inconsistencies on the world map. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Esca assisted me in updating the custom forage locations to the new FTM framework. Players on the Android platform couldn't move in the farm cave and greenhouse. !!!NOTICE!!! She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed an issue where players couldn't turn in Pam's quest if her house was built. Press question mark to learn the rest of the keyboard shortcuts, Another commenter posted a screenshot of the difference. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added seven new fish found at shearwater bridge, ocean, and ???. I forgot to put the event triggers back!). Dusty will now rotate portraits on different days when petting him. Fixed some typos in the locational dialogue. Players MUST remove "Summit_Reborn" from their mods folder. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. One of these maps is called "Forest West", located west of Cindersap Forest. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Grammar and style checked Grandpa's Shed questline. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Added a new soundtrack: "Camilla's Tower". Fixed an issue where the player would get stuck during Harvey's five heart event. Remodeled Susan's house and Emerald Farm. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Fixed a hard crash with Abigail's 14 heart event. Fixed an issue where players couldn't trigger Marlon's sewer key event. Added back the "blanket" to the Egg Festival plaza. Claire will now return home at 9:10pm from her movie theater shift when married to the player. Removed the random probability trigger on Marlon's event. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. He writes a letter gifting the farmhouse, which prompts the player to move to Stardew Valley.. Grandpa's Ghost. Re-enabled crop growth cycles for crops in Pelican Town. Fixed a bug where players got stuck in the Wizard's 2 heart event. Vanilla, Eemie, and Starblue Valley colors are supported! Fixed an issue where two Morris' appeared in Joja Mart. Added a lake in the south west corner of Forest West. Players can get detailed information on all configurations. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Fixed typos in Penny's seven heart event. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Olivia no longer tells the player they worked as an accountant. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. I wonder how complicated it would be to script it to be a movable building. (I have now started full development on the new characters). Susan's 10 heart event added odd crafting requirements for some objects. !!! While some are easier to find than others, they all reward exploration with neat surprises. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. This mod features 26 new locations, 160 new character events, 12 new NPCs, a new village, 800 location messages, reima Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. This is a configurable addition. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Changed the format of several location messages to letters. Fixed a graphical glitch on Pam's upgraded house. Who is Victor and Olivia? Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. The powerful open-source mod manager from Nexus Mods. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Added more forage types to Andy's like category. The winter star festival froze if Alex was the players secret Santa. Total Earnings 47,602g. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Players will no longer walk into the fence, freezing the event. The content folder has been removed, simplifying installation. Got rid of the fallen tree in the woods due to recolor incompatibility. Resprited snow effects on fences and bridges. New NPC - Sasuke was made to be compatible with SVE only. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus".